What I learned this year
That I'm a perfectionist, and that that is why Ikaruga is my favorite video game.
In the course of attempting to make a NES game for the 2014 Nesdev Coding Competition I learned the following things:
- The Physics of Flappy Bird has a speed cap of about 3.38 m/s.
- Calculus is not just fancy math. It is the math for figuring out movement over different time steps.
- Air drag is more realistic then speed caps.
- How efficient a septate data stack (like in Forth) for passing parameters and results can be.
- My projects fail due to my perfectionism.
Update: But not all my effort with NESdev stuff was in vain. I did make some cool label art for Double Action 53.